The game

A little friendly competition. A season to remember.

Four players. Eighteen holes.
Every player contributes.

Be the first team to make a gross birdie or better on every hole of Naval Academy Golf Course. Progress carries across declared rounds, each hole counts once, and everyone has a part to play.

The season

Settings in draft
Course
Naval Academy Golf Course
Standard / forward tees
White / Forward tees to be confirmed (age 58+)
Season dates
To be confirmed
Roster lock
To be confirmed
Main entry / optional side pot
To be confirmed / To be confirmed
Commissioner
To be confirmed

Draft · Season settings and remaining rule decisions are listed at the end.

1. Objective

Be the first team to make a gross birdie or better on all 18 holes of Naval Academy Golf Course.

  • Team progress carries across declared rounds throughout the season.
  • Teammates may play on different days and in different groups.
  • Each hole counts once per team.
  • Every player must contribute at least one unique hole.
  • All round, contribution, witness, and reporting requirements must be met to win.

2. Teams and captains

  • Each team has four players: one captain and three other players.
  • Captains are selected based on handicap, game experience, and team leadership.
  • Teams are selected by snake draft. The picking order reverses each round of the draft.
  • Trades are allowed until the roster lock.
  • No substitutes are allowed. A team with an inactive player plays short-handed.
  • The captain decides which birdies the team will claim.

3. Declare before playing

  • Declare your round in the official group chat before teeing off.
  • A teammate may post the declaration on your behalf. The declaration must identify you.
  • Each player may declare up to six rounds per calendar month.
  • Each player may declare no more than one round per day.
  • The monthly allowance resets on the first of each month.
  • A declared round uses an allowance even if no birdies are claimed.
  • Birdies from an undeclared round do not count.

4. Play a qualifying round

  • Play at Naval Academy Golf Course.
  • Start on hole 1, 5, or 10 and play the course in order.
  • Play with a partner who can witness your birdies.
  • Use White standard tees. Players 58 and older may use the designated forward tees; the forward tee name remains to be confirmed. The Gold reference scorecard does not establish that designation.
  • Use gross scores. Handicap strokes do not count.
  • Play the ball as it lies unless a local rule permits relief.
  • Putt everything out. No gimmes.
  • One breakfast ball—a replay of your opening tee shot—is allowed on your starting tee only.
  • Lift, clean, and place is allowed when in effect.
  • Standard USGA rules otherwise apply, subject to these house rules.

Complete all 18 holes

You must finish a full 18-hole declared round for any birdies from that round to count.

  • A nine-hole round does not count.
  • Voluntarily stopping before completing 18 holes voids every birdie from that round, including birdies already reported.
  • Making the team's final needed birdie does not let you stop early.
  • Exception: if the Golf Shop suspends play, birdies already made still count if you stop.

5. Claim a birdie

  • A gross birdie or better qualifies. Eagles and albatrosses count as one hole each.
  • The captain decides whether to claim the birdie for the team.
  • Post the claim in the official group chat by the end of the day it was made.
  • The golfer, a playing partner, or the captain may post the claim.
  • Identify the golfer, the hole, and the witness.
  • Once accepted, the claim completes that hole for the team.
  • Additional birdies on a completed hole give no extra team credit.
  • Reporting a birdie does not waive the requirement to finish the round.

6. Player contributions

A contribution is credit for completing a previously uncompleted hole for your team.

PlayerMinimum contributionsMaximum contributions
Captain16
Each other player17
  • Contribution limits apply across the entire season.
  • A player may contribute more than one hole in a round.
  • A birdie on an already-completed hole does not count toward a player's minimum.
  • A team cannot win with a player at zero contributions or with any player above their maximum.

7. Witnesses

Every claimed birdie must have an eligible witness.

Team completionRequired witness
First 12 holesA playing partner, including a club member or guest
Final 6 holesAnother player enrolled in the Birdie Game
  • The final six are the six holes the team still needs, regardless of their hole numbers.
  • Club membership alone does not satisfy the final-six requirement. The witness must be enrolled in the game.
  • You cannot witness your own birdie.

8. Winning

The first team to complete all 18 holes and satisfy every rule wins.

  • Every player must meet the contribution minimum.
  • No player may exceed their contribution maximum.
  • Every credited birdie must satisfy the round, witness, and reporting rules.
  • The winning birdie must be recorded on video and posted to the official group chat.
  • The winning birdie can occur on any numbered hole.
  • The golfer must finish the full 18-hole round, unless the Golf Shop suspension exception applies.
  • The commissioner confirms the final result.

9. Entry fees and prizes

  • Every player pays the season's entry fee into the main pot.
  • Players may pay an additional entry fee to join the optional side pot.
  • The winning team receives the main pot.
  • The side pot is split equally among side-pot participants on the winning team.
  • If no player on the winning team entered the side pot, each side-pot contributor receives their additional entry fee back.
  • The commissioner collects entry fees and distributes prizes.

10. Official record and disputes

  • The official group chat is the record of declarations and claims.
  • A declaration or claim that is not posted in that chat does not count.
  • An administrator maintains the standings from the official record.
  • The commissioner rules on disputes and corrections.
  • The commissioner may call a captains' vote on a disputed interpretation. Majority rules; the commissioner breaks ties.

Before the season starts

Season settings

SettingTo be set
FieldPlayer count, captains, and number of teams
DraftDraft date, picking order, and roster-lock deadline
SeasonStart date and any end date
EntryMain-pot and optional side-pot entry amounts; payment deadline
AdministrationCommissioner and official group chat

Rules to finalize

  • Forward tees: confirm the tee name for players 58 and older. This is a fixed game rule maintained with the rulebook and scorecard in source.
  • Finish: which timestamp determines a close result, how ties are broken, and what happens if nobody completes all 18 by any season deadline.
  • Winning video: required footage and posting deadline.
  • Claims: whether accepted credits can be reassigned or replaced, whether a captain can hold a claim for later, and deadlines for captain selection and witness confirmation.
  • Final-six witnesses: how completion order is determined for simultaneous or grouped claims, whether a teammate may witness, and whether the witness must declare a round.
  • Declarations: required details, permitted amendments, local time boundaries, and treatment of late reports.
  • Interrupted rounds: allowance refunds for cancellations, resuming suspended rounds, and treatment of injury or emergency withdrawals.
  • Playing conditions: tournament-round eligibility, whether a breakfast ball must replace the original ball, and the date used to determine age-based tee eligibility.
  • Inactive players: treatment of a team whose inactive player has no contribution.
  • Prizes: individual shares of the main pot, the side-pot election deadline, withdrawals, nonpayment, and refunds.

The chat is the official record.

This website presents verified standings and does the arithmetic. Declarations, claims, exceptions, and disputes stay in the official group chat.